纹理平面风格人像重绘(附提示词&Skill)Textured Flat Portrait Redraw: Prompt and Skill

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最近看到一组纹理平面风格的人像插画,很喜欢这种处理: 人物被压缩成几块简单的色面,比例有意夸张,表面又带着细密的颗粒感。
我把这种风格拆成了几个更具体的部分:形体怎么简化、比例怎么夸张、色块怎么控制、颗粒应该出现在哪里。最后整理成了一套可以直接复制的提示词,并提供Skill版本。
以下是一些实践案例:





复制即用提示词分享:
简易版复制即用提示词如下,只需要上传一张任意的人物图片,然后复制粘贴以下的提示词即可:
GOAL
Restyle this photo completely as a flat, heavily grained graphic portrait
illustration. This is a full restyling and a strong caricature — not a filter,
and not a likeness.
SUBJECT — exaggeration: push this much further than feels comfortable, and treat
the photo as a reference for character, not for geometry:
- Elongate: stretch the head, neck and body noticeably longer and narrower than
they are in the photo.
- Oversize: pick the two or three most distinctive things — the hair silhouette,
the glasses, the nose, the jaw, the hands — and make them clearly bigger than
life.
- Angularise: turn soft curves into straight edges and wedges. The nose becomes
a hard wedge, the jaw one angled plane, the cheek a single flat facet.
- Drop: delete every undistinctive small feature outright rather than shrinking
it.
- Shift: freely move features up, down or further apart from where the photo
puts them.
The finished proportions must look visibly wrong when measured against the
photo. If it still reads as an accurate likeness, it has not gone far enough.
SURFACE — texture, the defining feature: fill the subject with a heavy, dense
stipple of fine dots, so densely packed and high in contrast that the surface
reads as fuzzy and velvety at a glance, like velvet flocking or spray paint
blasted through a stencil. The grain must eat into the subject's edges so every
boundary reads as finely speckled and slightly ragged, never a clean vector
line. The background, by contrast, must be perfectly smooth flat colour with
absolutely zero grain, noise or texture. That contrast between the fuzzy grainy
subject and the dead-smooth background is what defines this style and must be
immediately obvious.
SURFACE — planes: every plane must be one single flat colour meeting the next
plane at a hard edge. No continuous shading, no blending, no gradual tonal
transition across a form — where two areas differ in tone they must be two
separate planes with a visible boundary between them. Keep the stipple even and
consistent within each plane, never blotchy, mottled or dirty-looking.
COLOUR — five flat colours, assigned exactly like this:
1. Background: one strong flat hue, smooth and even. Choose it deliberately and
vary it — do not default to blue. Pick whichever suits this particular
subject: ochre, mustard, burnt orange, oxblood, plum, forest green, olive,
deep teal, slate grey, near-black or cobalt.
2. Hair and clothing: a darker shade from the same family as the background, so
they sit together quietly.
3. Skin: one clear warm tone in only two flat steps — a light plane and one
darker shadow plane, with a hard edge between them. Never a muddy, greyish or
neutral beige.
4. One light neutral, used only for small bright areas, never for the face.
5. One saturated accent, used in a single small place.
Never set two fully saturated complementary colours against each other across
the two largest areas of the image.
FRAMING: keep the entire subject inside the frame with clear breathing space
around it — do not crop the head, and leave a visible margin of background on at
least two sides.
DO NOT
- Stylisation strength: no accurate facial proportions; no realistic likeness;
no timid or half-hearted stylisation.
- Background: no grain, noise or texture in the background; no pale or
washed-out background.
- Colour: no saturated colour clash between background and subject; no muddy or
greyish skin.
- Rendering: no continuous or blended shading; no fine detail; no gradients; no
soft focus or blurring.
- Wrong surface: no woolly felted look; no clean vector edges; no low-poly
triangulation; no outlines.
- Output: no text; no watermark.
Skill分享:
提示词已经加入我的原创 AIGC Skill合集:FANzR-arch/image-prompt-skills

🥳****感谢看到这里,我是阿哲,前建筑师 → AIGC设计师&架构师
欢迎关注我 @Formulasearch,我会持续分享可实操的AI提示词,工具教程,实践经验。